In Caliban, gunpowder weaponry has been discovered and is utilized. Due to the expenses and training required to maintain the weapon, few Ustalavians have firearms themselves, but most people have seen firearms and fired a pistol or rifle at least once.

- Revision 2 -
The rules for Firearms are as follows:
Firearms are Martial ranged weapons.

Two-handed Firearm
Certain firearms require two-hands to fire. You can hold the weapon with one hand, but you must use both to fire it. Gripping and releasing a two-handed firearm with a second hand costs no action.

The weapon can be fired a number of times equal to its Reload number before the wielder must reload the weapon. For example, a Double-Barreled Pistol with Reload 2 can be fired twice before being reloaded. Unspent ammunition in the weapon when you reload is not lost. Reloading the weapon takes an action no matter how many shots must be reloaded.
Reloading a firearm requires one free hand to reload. A two-handed firearm can be held in one hand while reloading.

Whenever a firearm is fired in a way that requires an Attack Roll, if the dice roll is equal to or lower than the Misfire number, the weapon Misfires and cannot be used to attack again until an Action is used to repair and clear the weapon. The fired ammunition is still spent on a misfire but the attack does not deal damage or any other secondary effects. Any other rounds in the weapon can be fired after the weapon is cleared.

Pistol 250 gp 1d8 piercing 4 lb. Ammunition (range 30/120), light, loading, misfire 1
Double-barreled Pistol 300 gp 1d8 piercing 4.5 lb. Ammunition (range 30/120), light, reload 2, misfire 1
Repeating Pistol 500 gp 1d6 piercing 4 lb. Ammunition (range 20/60), light, reload 6, misfire 1
Blunderbuss 300 gp 1d12 piercing 8 lb. Ammunition (range 100/400), two-handed, loading, misfire 2
Rifle 600 gp 1d12 piercing 9 lb. Ammunition (range 150/600), two-handed, reload 8, misfire 1

Bullets (20) 4 gp

Pistol: A basic firearm that serves similar purposes to a hand crossbow. Must be loaded after each shot, but loading can be done as part of the attack. It deals more damage than a hand crossbow but misfires on a roll of a natural 1.

Double-barreled Pistol: A more advanced firearm that can fire two shots before reloading. The increased complexity makes reloading slower than a standard pistol, however.

Repeating Pistol: A truly advanced firearm. It has less stopping power than a standard pistol, dealing less damage and having less range, but can be fired up to eight times before being reloaded.

Blunderbuss: A simple two-handed firearm. Most are break-action or muzzle fed and can quickly be reloaded to fire again. Their simplicity makes them easy to maintain but also not the most reliable weapons. Could also represent a simple musket.

Rifle: An advanced two-handed firearm. They are lever- or bolt-action fired and most hold fifteen rounds before needing to be reloaded. Some rifles may sacrifice ammo capacity for longer range or reliability. They are expensive and require proper cleaning in maintenance. A rifle that is not regularly cleaned has a misfire value of 3. Very few gunsmiths in Ustalav know how to properly maintain a rifle and it seems that none can manufacture one properly. Rifles are almost always crafted in Nephalia.

Bullets: Bullets are used to fire any firearm. You cannot recover a bullet after firing it like you can an arrow or bolt. Firearms and bullets are not yet standardized and bullets can only be used on a firearm they are crafted for, but they all cost roughly the same. The pricing here represents the special crafting required. If you can craft your own bullets, they cost 1/3 the listed price and 3 times the rate of the normal crafting speed.

New Fighting Style and Combat Maneuver

Firearms function as crossbows in respect to the Crossbow Expert feat. Light firearms count as hand crossbows for that same feat. In addition, a new Fighting Style is available for classes that select one (Fighter, Ranger, Paladin)

Sword and Pistol: You are trained at using wielding a firearm in one hand and another weapon in the other. You do not suffer disadvantage when making a ranged attack with a hostile creature within 5 feet. You also gain +1 damage when attacking with a melee weapon wielded in one-hand. This damage bonus does not stack with the Dueling fighting style’s bonus damage.

Reloading while wielding two weapons
The best way to reload a ranged weapon while two-weapon fighting is to sheath one weapon with your object interaction, reload, and then draw your weapon on your next turn.

New Maneuver for Battle Master Fighter or Martial Adept Feat

Stagger Shot: When a creature makes a melee attack against you and you are wielding a ranged weapon, you may use your reaction and spend one superiority die to fire your weapon in an attempt to deflect the shot. Make a ranged weapon attack roll, adding your usual bonuses. If your ranged attack would hit the creature, you deal damage equal to your superiority die (no modifiers). If your attack roll is higher than your opponent’s, you deflect the attack and take no damage yourself. In addition, the next attack against this creature has advantage. It is possible that the creature takes damage from the staggering shot but still damages you or that it is staggered but does not take the damage from the ranged attack.


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